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20 juli 2025

Packet Panic! A Text Adventure with Google Forms

I recently discovered that you can actually create text adventures directly in Google Forms (!) – and that’s pretty cool. Sure, Forms can't handle variables or remember player choices, but for simpler, choice-based games, it works surprisingly well. If you want more advanced features, there are tools like Twine – but this time I wanted to show how far you can get with just Google Forms.

The goal was to create a real game that could be used in the classroom. I started with a simple question to ChatGPT:

"I want to make a game that connects to STEM. I was thinking about how a computer works. Do you have a better idea? And this way of teaching a STEM subject through a text adventure – is that game-based learning?"

As you can see, I wasn’t thinking about standards or learning goals at that point. The important thing was to start testing the idea. ChatGPT and I turned every stone – four parallel chats and over 300 questions and answers later, the game started to take shape.

From Idea to Game-Based Learning

What I created follows the model of design thinking pedagogy:

  1. Start with a question or problem area ("How does a computer work?" + STEM goals)

  2. Create an engaging format (text adventure)

  3. Develop the content iteratively with nodes, characters, and choices

  4. Map learning goals and standards afterward

The result became Packet Panic! A digital adventure where the student plays as a data packet navigating a school network to deliver a file – quickly, securely, and before classmate Rasmus gets there first.

This is Game-Based Learning in practice:

  • Interactive learning adventure

  • Based on real-world tech (DNS, TCP/IP, Wi-Fi, firewalls)

  • Built-in problem solving, decision-making, and feedback

Looking to use Packet Panic in the classroom?

A full teacher guide is available with learning goals, discussion prompts, and classroom tips.

👉 Click here to view the guide

Social and Technical Learning at the Same Time

The game activates CASEL competencies without calling attention to it:

  • Self-awareness: Students notice their choices – right/wrong, safe/risky

  • Self-management: Time pressure (Rasmus), ownership of decisions

  • Social awareness: Characters reflect different strategies and attitudes

  • Relationship skills: Interaction between characters, dialogue with Tammie

  • Responsible decision-making: Every choice has technical and narrative consequences

And the Best Part: It Aligns with Standards

We didn’t start with standards – but when we checked afterward, we hit many of them:

ISTE Student Standards

  • Digital Citizen: Covers network safety, DNS errors, firewalls

  • Computational Thinker: Players analyze network paths and test solutions

  • Knowledge Constructor: Players build technical understanding through their choices

U.S. State Standards (Sample)

  • Florida: Supports Career & Technical Education in ICT – concepts like DNS, DHCP, firewalls

  • Washington: Aligns with Networks & Internet standards – IP, routing, DNS

  • California: Matches CS Standards on devices, protocols, TLS, checksums

  • Indiana: Covers Digital Citizenship and Computer Science – ethics, risk assessment, troubleshooting

Additional standard connections:

  • ISTE: Digital Citizen – Teaches network security and digital consequences

  • ISTE: Computational Thinker – Encourages logical reasoning and structured problem-solving

  • ISTE: Knowledge Constructor – Reinforces key network concepts (e.g., TCP, DNS, TLS)

  • Florida: ICT Education – Simulates real-world IT infrastructure and protocols

  • Washington: Networks & Internet – Explores design, routing, and infrastructure

  • California: CS Networks – Teaches foundational networking knowledge

  • Indiana: Digital Citizenship – Fosters ethical use, safety, and resilience online


Conclusion: 

You don’t have to start with standards to build meaningful teaching experiences. With a simple tool like Google Forms, you can build text-based games that engage, teach, and surprise.

Try it yourself – you’ll be amazed at how far you can go. I've written a separate guide on how to build one yourself using Google Forms – check it out if you want to create your own classroom adventure!

10 februari 2017

Experiences of MinecraftEDU

New to use Minecraft in education?
I have some experiences to share...

They need a ruler
If you think you as a teacher shouldn't be needed anymore when you add a game you're wrong. I thought so myself, but had to change my attitude after my very first 36 hours in game, the time it took for my students to build up a city and started to argue about childish things (scale of houses, amount of houses, roads and such). And we started the vanilla server on Thursday and Saturday morning I had to clear out some conflicts...


During those first 36 hours they had built what you see in the first 1:40 minutes in this clip. What comes to city building you could use this Swedish site Futurecity.nu and it's lessons plans (lektionsplaner) and use Google Translate on it, that would be enough to get inspiration.

Student democracy works to a certain limit but you as the teacher have to be the president of your new world. Students can be prime minister, minister of transport, minister of education, Minister of agriculture but you can't leave all responsibility to only students!

Your present in the classroom or the virtual classroom have never been as important as now. You need to have them focused on the target and your goals, they need your guidence.

Besides been doing a full scale practice of using a government in Minecraft (without add myself as president) I have also tried to mirror a student group as a company (nuclear power) and I got the same result / experience. 

The emperor Teacher is vital in game!

Small modules rather than a large entity
What went wrong? Well, the whole (task) became too large. They didn't know where to begin and therefor they did anything (else) but what you (as a teacher) had planned or hoped for. 

I once had a modded server with industrial craft, and as that mod enable you to make nuclear power and nuclear weapons I thought that was a challenge they would be interested to solve.

What I thought they should build (picture from here)


What they actually built


First when I stepped in and gave everyone a task to fulfill they started to come closer to my master plan. But I had to make them understand they needed to have builders, workers, woodcutters, guards and more. Expecially when you add a game, a chance to work in 3D, students struggle with the big picture. With that said, they have easier to understand coordinates in Minecraft (3 axes; x, y & z) than on paper (2 axes; x & y), an example here


Before they start to build they should have a working gameplan!

The SAMR model
If your biggest challenge is that you're afraid of boring the kids when you start each lesson with "build a model of..." you don't yet have realized the full power of Minecraft.

I know SAMR model is severely criticized but when you use Minecraft in education it's a very good tool to use, I've bloged about it here.

If you only tell your students to "build a model of..." you havn't changed the task enough to achieve more learning. You're only on level two of the SAMR model: augumentation.

You have to change the task, and it's here many teachers start to criticize the SAMR model as you now have to change your course content which, of course, mean more work for you. Deeply sorry, but those teachers are not only lazy but also to blame that students of today loses interest of education. 

As my school now should use the SAMR model, our teacher's usually not come any longer than step 2: augumentation and here's my favourite example. In the mother tongue course you should read a book and write an essay of it, let's check SAMR model:

Substitution
Instead of write the essay on paper, students now write it with Google Docs.

Augumentation
Students collaborate in google docs and are also able to comment each other work.

Modification
Students read the book and build the book in Minecraft

Redefinition
Students roleplay the book story inside Minecraft, make a movie of it and upload it to Youtube. You have to come up with a storyline, you have to document the whole process and while do that you can prove you have understood the book in several ways than just on paper.

Now we have changed the task from only read the book and write about it to experience it and also transformed it to a complete new task.

Cross curriculum
Next thing that traditional teacher's hates: when you adopt tech in your teaching, you're also going cross curriculum. The book example above is not only language but STEM (science, technology, engineering and math).

So, the good thing is, if you're colleagues are open minded, they don't have to use a game in their classes, but use the magic of it. For example, we're now have eSport as a free elective course. The best way to help our students to improve in their hobby is to help them with exercises in the gym (strength and endurance), language teacher have the course as a discussion topic, math teachers can use the topic to probability theory, the four operations, percent and statistics.

Lego
If you need inspiration what to build, use plain LEGO instructions. Together with my daughter we've built Friends Lego inside Minecraft where she had to reflect over scale, math, problemsolving and be creative.


Previous examples and experiences:

22 december 2016

TeacherGaming Analytics

In mid November we did a field trip to TeacherGaming in Tampere together with the Finnish Swedish iLearning tutors. We had the honor to listen to COO Mikael Uusi-Mäkelä who talked about what happened after MinecraftEDU and showed us a very neat tool: TG Analytics!

To be able to monitoring your students while they play any game, connected to this analytic platform, would be like a dream come true. It will save so much time when following up students activities! Best of all, when you see what skills they have practice and which ones they have not, you should be able to push out that needed skill to their next log in. That was actually the feature that hooked me.

Back home I immediately contacted them and signed up as a beta tester.

And please keep this in mind; the platform is not ready!
You are a beta tester.

Some people might look at it and think it’s the complete product - which it's not - and leave it when they see something broken. When you see something broken you report it, that's why you are a beta tester!

With the experience I've got working with this kind of tools is, it has to fulfill mainly two things else teachers and schools won't start use it

1. The price has to be low.
With that said, usually 500€ sound expensive while 350 students which cost 2€/school year suddenly is affordable (even though the price just turned higher).

2. It has to be simple.
Teachers - or parents - learning curve has to be low. The tool has to be that simple so you could learn it within 5 minutes. Already to use tech usually stress teachers enough to avoid adopt them, no matter how awesome they might be!

However,  the games themselves can of course be advanced, Students and/or youth most often surprise the older generation ;)

Does TeacherGaming meets my requirements?
As they're in beta phase there's no price tag just yet, but what I've understand from my discussions with the dev team it won't be expensive. The tool itself will most probably be free but the games connected to the platform will cost some.

Simple.
I just love how simple, clean and easy it is.

First I log in to the platform and I create my class 



Simple right? I name the class, an ID is generated and now my class is up! Next, we add a student, it's as easy as create a class. We write the students name, and we also get a student id. 



The skill tree is another awesome feature. You should be able to pick your "own" curriculumno matter if you're teaching grade 1-3 in US or grade 4-6 in Sweden.


The Dashboard, it's where everything happens and you can follow your students (or childrens) progress. But hey? No games added yet? Nope, students havn't logged in so there's nothing to see.


But as I started a code thinking course, I'd like my student to play Switch&Glitch. I've installed the game on the device and now my student log in, using the class id and her student id. As soon as she, my student or actually daughter, are logged in to the game, real-time information will start to show up in TG Analytics. How awesome is that?


When I click on my student I will get up more information about the skills she's learning while playing the game!


Sounds interesting? 
Why don't sign up as a beta tester you too?

4 februari 2016

Learning that occur in HayDay

Someone said that it is doubtful whether HayDay really can be used as Game based learning, but well, this is what happens when I use it with my 7 yo daughter.

For you new readers, a summary:
A couple of months ago I started to think what you can learn of HayDay so I come up with some thoughts about it, this post and this post.

So what happened?
During the Christmas holidays my daughter AquaVera started to play HayDay as well. Seven years old, wanted to have an app we could play with together and as I'm HayDay addicted she wanted to see what makes me play it. 

When she earlier hijacked my game she had used both all my diamonds as gold to buy stuff. Suddenly with an own game she starts to be careful how to spend her cash and she also saves the diamonds to something special. She also starts to learn you can't buy everything you want, you have to save money to afford wanted items (bakery, grill, jam maker and more).

So the first learning occurred was the ability to deal with money.

In HayDay and at level 18 you can join a neighborhood and she joined the one I'm in. Every week you and your neighbors participate in a derby, you choose and pick missions and when you have completed them you'll get points. The harder challenge, the more points.

Our racing horse getting as far as our points get him and it didn't took long until she understood, wanted to get the missions with most points and also compete with the neighbors. No one wants to be the last on the score table.


The second learning occurred was collaboration, even though you compete about the internal ranking you do help each other to fulfill those missions so you win the derby. 

The third learning occurred at the same time: languages, while decode text and write own sentences. Same as in school, but now when there's rewards involved she challenge herself to the limits (it's a game!)

To some of the challenges, like the river boat, you get a hint what you'll need to the next boat. 

Now you have to practice your skills in foresight and planning: can I prepare for the next boat? 

This is hard for a 7-year old girl, it's usually something you should learn later in school and what my students, 10 years older, still struggle with.

The forth learning occurred was therefor math and the three mathematical operations of addition, subtraction and multiplication. Now the operations didn't stop at 10, as in school, but as far as she had plots to plant. Every plot gives also the double amount when you harvest.

And just as you this classic example of understanding multiplication you can create it visual by yourself inside HayDay.


In HayDay she has 
  • 5 (fields) * 2 (plots in each field) = 5 * 2 = 10
  • 2 (fields) * 5 (plots in each field) = 2 * 5 = 10
  • 4 (fields) * 3 (plots in each field) = 4 * 3 = 12
  • 3 (fields) * 4 (plots in each field) = 3 * 4 = 12



Our next learning project is the magic skill of foresight and planning. 

Let's stay there at foresight and planning...
I had a discussion with a work mate the other week, as we both have connected our games to Facebook we're neighbors. I asked him what he have learnt of playing HayDay. Of course he hasn't learn a thing! 

But when I had him to have that important second thought he actually came up with something brilliant: 
Production chains

Hay Day actually teaches all the steps in the production chain! All small steps to a finished product, all steps are equally important. And, just as in real world, if you are unable to produce one or more steps, you can purchase that service.

Three months ago we were out on a field trip, we met a CEO that was looking for workers with the right mindset. Among other things: a positive attitude as well understand the importance of being a team player

Team player with this example: 
Even though you are hired to do one thing you have to be flexible enough to also temporarily jump to another spot in the production chain if it will be needed.

Where can you learn to understand the production chain for free and when it's fun...???
HayDay...

19 november 2015

eSport and education

Since September I've been working with a new project: e-Sport (in education). 

Instead of forbid gaming, what if we take advantage of our student’s interest?

e-Sport happens to be the news of the year in Swedish schools this autumn, where sports college and national sports schools in the same way as they train football players, hockey players and so on also now has the focus e-Sport.

In the Finnish vocational school and our curriculum, we can’t ourselves replace a qualification module toward something we want just like that. However we have a small part free courses which students themselves choose, where we can offer studies in e-Sport. To be able to do this, as those free courses also should strengthen professional skills, we have to ask ourselves: What do you learn in a game that would be important skills in both classrooms as in working life?

Now I happen to have one course, this mission, right now, to teach the students to define, plan and document problems. It seems this is very hard and they also give up in an early stage. But, surprisingly, they do exact the same thing when they play a computer game, but in the game they refuse to give up! Why?

For example
At Sunday evening, your team will have an important CS:GO match and it turns out you will play a new custom made map. How do you solve the problem? 

You have a problem, a new map. You search every possible forum of any threads or clues until you get the map. If possible you install it on a local server and you gather your team, you play and explore, you evaluate the teams experience. Maybe you even write down your thoughts and game plan.

This is exactly what we want them to do in the classroom.
What if we confirm this skill in a safe environment? 
Would they be able to take that skill out in the classroom and to working life?
I don't know.
It's worth a try.

And we - Yrkesinstitutet Prakticum - happen to be first! No one has thought about this opportunity before us!

We have put together a mind map, things we believe you would be able to learn through games and e-Sports. All we have to do: stop see problems, start to see possibilities! It sounds easier than it is. Again, the feedback we get from this mind map confirms that we are thinking in a whole new way!


We started this as a learning project within the field of our Datanom (Business Information Technician) education in Porvoo (Borgå) but it quickly changed to something complete different:
A wellness project!!!

SESF, SEUL and Team Menace are all experts we started discussions and collaborations with and they all emphasizing the importance of well-being and physical health: fixed routines, structure of everyday life, diet, sleep and exercise is at least as important as in any other sport.

Teijo Sepponen, CEO of Team Menace gave us this most valuable feedback:


We now have 23 students in this project, people from four different classes. We have one CS:GO team and two teams of LOL (League of Legends). They practice and play matches from home and they get theory and exercise with a personal trainer in school. Both activities generate study points. Everything they do within the project they put in a notebook, a training diary. These three e-Sport teams are also our school teams on equal terms as all other school sport Team Prakticum compete in.

We do have some challenges and it's not strange since we started this directly without directly planning, but with an idea that we learn by doing. We, the two teachers involved (the school's athletic coordinator and I) have also had fully booked calendars with no extra time to start the theory lessons or workout with a personal trainer. As in any other school athletic teams you have both less and more experienced players, add the fact many of these students never been in a team and therefor don't know about team spirit.

For example: 
What it means to be in the school team? Yeah that although you do not have the desire to train, you must still come. 

Today I talked with the third graders (last year students) and they do handle way more than I thought or anyone has thought. They have also taken on the role as educators, to help or explain the younger students. To be able to achieve this normally you have to promote some students as a tutor, here it happened automatically. It does happen a lot between 15-16 years old and 18-21. 

A couple of weeks ago I talked with one Finnish CEO, what kind of skills he want us (Vocational institutes) raise, create and produce. He had a wishing list like this:

One wish is that we train our students so that a worker has not only rights but also obligations

This is actually straight from the above example of what to do when you’re in the school team.

He wants to hire positive team players who can think for themselves, they must be deployable, flexible and loyal. Furthermore understand that the big picture is important and that one can take in and do almost anything. Just because one is employed to program, you might sometimes need to stand on the factory floor. 

This is interesting, because it’s just what happens in a game and e-Sport. Without listed skills above you won’t make it in game. When you get two players out in an ice hockey match, you’re dead. When you get two players out in e-Sport you know you still have a fair chance to win. With two tanks dead in game, the rest of the team change roles to master the new situation.

Again.
What if we confirm this skill in a safe environment? 
Would they be able to take that skill out in the classroom and to working life?
I don't know.
It's worth a try.

We have received funding for this year. We now have the opportunity to put our plans into reality. Our players have got (1) a discount card to the city's swimming pool, along (2) with a personal trainer they shall start training at the gym once a week (and (3) get breakfast afterwards) and we’ll also (4) dress them up as a team. Furthermore hire interesting (5) lecturer, hopefully (6) send them to Assembly (with no stress of winning, instead having fun!)

We also like to plant some ideas of sports psychology, goal setting and goal monitoring and team spirit. 
  • What else do you suggest? 
  • Do we miss something important? 
  • What have we not thought of?


8 oktober 2015

Turtle Canyon

Yesterday my principal asked me (you can say 'yes' or 'yes sir') to be a replacement for a sick colleague. The class should do some programming in C++ - and how fun is it to try to have a subject you don't master?

80% of the class also told me, as first thing, they don't know what to do and can't work on their projects without help. And that without even opened their computers. They were determined. It was too difficult. Too hard to even try.

After 30 min of watching them play different games and watch YouTube I asked if they'd like to help me, to test something I've never tested before but I need the experience. Sure, why not? what have we to lose?

Away to the computer lab and Turtle Canyon - A ComputerCraftEdu Sandbox...!

If they don't have any interest of C++ they might be able to learn some code anyway today. I know, Lua isn't the same at all, but hey! If C++ is too hard you might have started a bit too high, a bit too difficult?

Suddenly there was some magic happen, that don't occur normally in this class.
  • They were silent.
  • They concentrated on the game, plot and mission.
  • They stopped to ask when we would have a break.
  • They stopped doing other things.
  • They ended up tinkering on their phones.
  • They began to ask for help.
  • They began to collaborate and problem solve.
  • They dare to do wrong.
  • They stopped to tease, or more exactly: with the turtle's help, they pushed the bully of a precipice...

Most fascinating, as always, the student with diagnosis and usually have difficult to understand, suddenly became normal and started to explain code to the others.

Unfortunately they spend a little bit too much time to quickly get up than to explore, analyze and program their way out. They use the opportunity to accumulate an unlimited number of turtles instead of collecting block.




Yet when they were asked, they could reflect and think. Maybe they used while loop or something else, they realized they still had had to construct some sort of code to be able to come up.

When they came to the surface and didn't find anything, they jumped back down to do it right the second time.

19 september 2015

You are doing it wrong dad!

Doing it wrong?
According to who?
I still don't now what she - AquaVera - meant by that. Or, is it possible that learning can't be fun??

As I want to encourage her to read more I'd set up some tasks, a school, in our Minecraft world. Her teacher want the kids to practice reading for 15 min a day. So I told her the great news: "I've set up some reading exercises for you!"

And she started to scream: 
"Noooo! It's Saturday!!! I don't want to do homework!"

"OK", I told her, "if you change your mind later we can start Minecraft"
  1. "Minecraft!? wait! I'm coming!!"
  2. "You have to join me! Come! With YOUR computer dad...
But she did also let me know, I'm doing it wrong! And wrong, I have another approach to the problem as the teacher has ...but as she didn't want to hurt my feelings she tried. 


(Kalle (dad) is building a school)

But how to tell dad, the words were too long...?
She wanted to show me, rather than just tell me, what the problem was. 


"You see dad, we started with 2-letter words, then we continued with 3-letter words and now we try to learn 4-letter words!"

So I had to read the sentence, she corrected me and we discussed it in three (3) languages as she tend to start talk English in Minecraft. (She rehearse to be able to join Wizard Keen in a WonderQuest episode).

Then she started to do the reading exercises. "Kaksi lehmää" (two cows) and she found the right (cow) eggs. We continued to the sauna, kitchen and bedroom. She was confused. Every single room was empty, only signs on the wall.

We went out again, outside the room. Spelled S-A-U-N-A and entered the room with new courage: she understood the signs described what to build inside the sauna.

Benches wasn't a problem but the heater, or more exactly, the way she built the heater. Lava and wooden floor ain't a good solution, so she had to fill the room with water... When she had to build the shower, she went out to a test area just to be sure nothing more unwelcome should happen. I think her shower is brilliant, it's working in her fantasy and she has also both warm and cold water. And even if you don't have water you still need the edges.


By practice reading there's a lot of unintentional learning that occurs: 
  • lava = fire, you must be careful with fire
  • water extinguishes fire
  • experience changes the method
  • languages
  • math
So I started to wonder: 
What exactly is she learning?

Or even more interesting:
What does she feel she might be learning?
Is she aware of the learning process?

WHAT do you learn, WHEN do you do it and WHY do you learn? Big questions, but interesting ones.

AquaVera: 
I learn to read, when I practice, discuss and build. I learn because its fun and I can build it."

And I asked myself the same question: 
"I learn Finnish words, how they are pronounced and spelled. I learn when we are discussing and I learn because it is fun."

But again: How could this be wrong????
Is there really only one right way to learn???

Can't learning be fun???


17 september 2015

The reading homework

AquaVera has started first grade and they have homework every single day. In addition to mathematics and spelling, they must also practice reading for at least 15 minutes.

But as the language they learn is Finnish (which I struggle with) my wife (AquaVera's mother) does that part. Yesterday I started to thought how I could help, relieve my wife and give my daughter another way to practice.

Minecraft.
How can we benefit from our gaming interest?

First I tried this and failed:

  • Lots of text in one sign was too hard.
  • One word at one sign didn't make sense, she didn't put together the words into sentences.

Instead, I started to make those animal pens. The keyword with both uppercase and lowercase letters and in her (second) mother tongue Finnish.

So what happened?

She began to spell out the word, pronounced each letter and put together words. The reward attracted, it was something as simple as put out the right block in the animal pen.

Suddenly she had cracked the code:
"L-A-M-M-A-S! Lammas! Det är ett får! It's a sheep dad!"


With traditional methods she was learning one (1) language, with game based learning she connected three (3) languages! The Power of Minecraft...