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Visar inlägg med etikett Evaluation. Visa alla inlägg

19 december 2014

Evaluation of first weeks with Didactor

We have now been using the platform Didactor for some weeks and suddenly we needed some results to publish in a report. Of course we were about to ask for feedback but not so soon. Anyways, the feedback are now in and as students rarely understands completeness and only looking for what's best for themselves the feedback has been a bit negative. 

Thoughts of the students
The negative voices mostly because you can't be lazy anymore. You can't sleep during classes and doing else stuff and you must attend the classes. In the long run, when you look back at your education it's not a bad thing even though, at this moment, it of course can be very negative.

Also, everyone does not learn in the same universal way, but that's not something new, that problem we (teachers) always have had. Most funny, even though they tell us they hate the tool (Didactor) they learn and learn more and they are more active. Last but not least, they have a much better awareness of their knowledge, their self-evaluation and if they have passed the course or not.

In the evaluation we've been asking lots of questions, these maybe are the most interesting:

Prior knowledge

Self-assessment before

Self-assessment afterwards

Enjoy (using a new tool)

Motivation
 Activity

Proficiency after the course

What unintentional learning occurred?
  • Information retrieval
  • Languages (Finnish, English, Swedish)
  • Use your computer (1:1 program)
  • Be able to plan and be proactive
  • Collaborate
  • Problem solution
  • Social media (Facebook, YouTube, Instagram)


I feel that my knowledge after the course is

Thoughts of the teachers
We the teachers has listen and are changing our ways (more variety) but will keep use didactor. Previously, students just been happy to pass the course, now they want to have more knowledge and higher ratings.
  • We have never been so present in our courses
  • It was a long time ago it was so fun to teach
  • Entire groups come through the courses (higher throughput)
  • Higher skill levels generally in the groups
  • Less stress on the students (will I pass the course?)
  • Less negative stress on teachers (has been replaced by positive stress)

19 maj 2014

Evaluation of project #1

I've just finished my first Minecraft project. 
A year ago I started to think about a couple of things what comes to Minecraft. We have students, 16-22 years old, that rather play a game than to study, why? Even though when they have applied to an education, they still play. Okay, so they play, is there any chance I can take control over the game and use it as a pedagogy tool?

Thoughts like that triggered me to do something about it. I was looking for a chance - and found one - to actually run a Minecraft project. Luckily my principal was as curious as me, except one detail, you won't have much of a budget. All extra time I put into the project I've been, sort of, able to flex with my own schedule. There was no chance, at that point, to set up an own server but I found a way to rent one, a basic vanilla creative without any mods.

And the experiment and observation begun.
Of course I was the one with the less knowledge and experience, so what? It took not even 30 hours before the first conflicts started and I had to spend a Saturday to mediate peace and understanding. It doesn't matter if you have the less experience with the tool as long as you're the leader. You have to both keep them into the learning direction and also put up the rules, solve conflicts and arguments.

When you use Minecraft as a pedagogy tool, it's not like you're just sit there and let the students play. You take advantage of the game and give them problems to solve. They have to use lots of skills they don't yet have to solve problems they didn't know they're going to have. Most fantastic, they do it, they ask you, they are interested, they work hard and stay focus. And you keep them concentrated and active during most longer times than usual.

Why make it harder than it is? Why try to introduce 3D Studio Max or Blender before you caught their interest? We've seen that for several years: some are interested and learn while the rest loose their interest and start doing something else... Keep It Simple Stupid, and Minecraft was an excellent tool for that purpose! Actually so good I could start a second project (with a own bukkit server) after two months and this autumn will start a third one with MinecraftEDU.

Santeri Koivisto at Teachergaming.com gave me this input at my start of the first project: "...the big question with Minecraft and with any video game is that students that age need an explanation why we are using this at school and what we are learning."

True, they needed to have an explanation and I had to also repeat it during the project. Most of my students are young people who learn in a practical way, they need to explore the knowledge. Those students have been very easy to talk to and explain the purpose to. A few students have been (like my colleagues tend to be): theoretical learners, they don't understand at all. Not the game thinking, the purpose or whatsoever. 

They've been building their schools in Minecraft, and one group has also build an organic city, or that was the goal...


When the project ended I understood I had to come up with some 'hard data'. Because no matter what fantastic results I get, some people (read: teachers) need that to actually understand what happened. And the results are in. And again, it's not any science (this time 10 answers = 100% of participants!) research at all, but still interesting. I use a scale of 1 to 6 because I want to force my students to have a second thought, either they've learned a little bit less (3) or a little bit more (4).

The motivation has been high
And what makes the motivation keep that high? Well for example: build, experience, new way of learning, learn by doing.


Distance, work from home
This will surprise most educators I believe. It's much more fun to do it together, in a classroom, instead of doing it from home. Just because you have a ability to work from home you don't want to do it.


Experience
Minecraft instead of classic "rostrum teaching", with other words: be able to learn through a tool like Minecraft.


Goals
Have we reach the goals we put up together before the project started?
  • Information search (youtube, wiki...)
  • Math
  • Environmental thinking
  • Art and design
  • Civics
  • Languages
  • Multimedia
  • Technical Drawing (3D from 2D)

What unintentional learning occurred?
This is a funny one and you can read more about it here, almost the same as the key competences for lifelong learning from the Finnish National Board of Education (FNBE) 
  • Be able to plan and be proactive (7) 
  • Boolean value (redstones = electrcal engineering) (3)
  • Ability to manage information (4)
  • Analysis Ability (2) 
  • Cooperation (6)  
  • Understanding how communities were built in the past and how to utilize natural resources (2)
  • Materials properties and structure of (5) 
  • Interaction between man, society and nature (3)
  • Design and creation (6) 
  • Programming and scripting (command block) (4)  
  • Solving Problems (8) 
  • Think Programming and Logic (command block) (2)

Problem solving
In what ways or channels have you solved upcoming problems?


How much have you enjoyed this project?


Did you experience that you got help from the teacher?


Knowledge about Minecraft
Have it felt strange that you might know more about the tool (Minecraft) than the teacher?


Self-assessment
Do you feel that this elective course has given you something positive?



If I try to use Ruben R. Puentedura's SAMR model to Minecraft it might be something like this:

The lowest level is Substitution: 
Technology acts as a direct substitute  
Instead of work with papers, students use computers.

The second level is Augmentation: 
Direct substitute with functional improvement 
Instead of book encyclopedia students use wikis and YouTube to solve problems. 

The third level is Modification:
Technology allows for a significant task redesign 
With the Minecraft tool the students started to create 3D models of their schools and meanwhile learned different subjects, took screenshots, videoclips and used them in reports or microblogs.

The fourth level is Redefinition: 
Technology  allows for the creation of new tasks, previously inconceivable for example creating a calculator (electrical engineering), use a 2D sketch to create a 3D model (technical drawing), the experience: to actually walk around inside your 3D model and feel as you walk there in real life.

Finally, I have to agree with Techno Rookie about the best part. Neither did I had to move through these levels or through the SAMR model, I challenged my students, they adapt and overcome, with other words: they did the rest. 

10 april 2014

First project about to end

My first Minecraft project is about to end and now I have to sum up what we have learned and what Minecraft could be used to (in my school). And that's a lot. My participants had two goals to reach: build up their school and build a city, if possible - the Future City.

Unfortunately, 16-18 years old are a bit too old to apply sustainable development, ecological thinking and recycling. The only thing that they actually started to think about was green energy, like solar or water. But on the other hand, that gives us a chance to really use Minecraft as a pedagogy tool to explain all this and connect it to chemistry and physics (and biology that you don't read at a upper secondary vocational institution in Finland).

And now the goodies. two of my students have made documentations about this first project as their final project (before their exam). That's really awesome! This first movie is a big one and it contains both projects. The first 8 minutes is about the building process and the ready school building. The other half is the documentation of our city.


My students said they wanted to have the whole documentation in one place and therefor the "second part", like after 8 minutes, is the same as this (below). But I do think this version has better quality, or it could be just me. Funny fact: the indoor swimming pool and the bookstore in the end of the movie are created by my 5 yo daughter AquaVera.


The hospital itself is so fantastic it deserves to be seen as a stand alone clip.