Or I maybe should re-write it and give you an updated version of it.
A small step for students one giant leap for (our) school.
What have happened?
Some colleagues of mine has started using gamification with support from one of our principals, who eagerly awaits a result of those courses.
But of course, I havn't yet told them the name (gamification) of what they're doing, we can't rush into scary things like such words. They think they're using games, I believe they use game mechanics in class.
Didactor is such an awesome tool, with 14 game generators in one web platform! And without have it a second thought what triggers the students my colleagues are amazed, surprised, excited and totally blown away of the students results, feedback and commitment!
Gone is the photocopier, with scissors and glue to make last minute exercises. In goes web-based teaching and self-correcting test. This is one of the benefits without losing control: as the teacher makes the exercises we also do the keys. With other words, we still have the control! ...and that's something very important to a teacher.
Yesterday they, both my fellow teachers and the students, had their debut using Gamification. Both parties were blown away! None of the students got tired and fell asleep, all were active throughout the day. Teachers were finally almost force them home, because they "just would beat the record"...
My niece that I try the same thing on, put it so well:
"Learning without really thinking about it!"
Because it's FUN.
Both colleagues was so surprised they couldn't stop talking about the experience, and this is what they told me:
"I am so excited that the students were eager, I hope it lasts!"
"A big Thank you! Without your efforts I would not have even heard about Didactor!"
And this one was the best, the comment that gave me chills:
"It was my best day in years!"
Never underestimate the power of game mechanics!