27 mars 2015

Economics with WoW ended

Yesterday we completed our project in which we have used the game World of Warcraft to teach business administration. Inside the game, we have started a guild that reflects a real company. Investors formed a board that appointed a President. The CEO brought together a management team and the remaining students were employees

The share capital was 68,000 gold and then the income statement was made four months later, we had a profit of 11,755g



In addition to the invested capital, investors also received dividends and salary employees on work performed.


With our mentor's advice, we have concentrate on different products, with the area's responsibility to see if we can increase the invested capital. We have had some communication misses and the latest expansion corresponded in many cases not the expectations why some lost inspiration to play. 

We have been practicing it important to be able to run your own real company. All of our students have not previously been interested in economics but feel that the game helped them to understand economics better. The project's mentor was satisfied with the project because it proved to be an easier way to learn on than many times a textbook. World of Warcraft proved to be a good sandbox.

Important lessons for us teachers:
  • The teacher in the game must have the same rights (or options to check) that the appointed CEO. Personal responsibility does not work as good as hoped.
  • The teacher outside the game must gather participants every two weeks, like one hour: to repeat, reflect and remind the project goal.

Why did it work?
Using a computer game (in this case, World of Warcraft) differs from traditional teaching in the classroom. Suddenly we have gained access to a concrete case in which our students can perform financial transactions that affect their way of understanding how financial markets work from a digital, social and educational content that both affect and are important to them. 

By the digital world as World of Warcraft adds, we can execute trades in a way that had not been possible with just paper and pencil because there already exists an economic system in the game that students are very interested (third level of SAMR: Modification).

Even beyond our educational mission is the project idea is already alive and exist, it creates entirely new conditions that would not be possible in a regular classroom situation (fourth stage of SAMR: Redefinition).

The trade that students make in the game affect other players who are not part of the task, which makes their actions have a greater impact than just within the school framework. This in turn means that students take greater responsibility and understand that every action has a consequence on other players, just as it is in the financial market where all the transfers have consequences.

13 mars 2015

Minecraft & SAMR

My daughter Vera (Minecraft: AquaVera) goes in pre-school and the teachers use the old fashion, more traditional way of teaching. I still think they are trying to do the best possible, after their circumstances (no computers). Now when they have a project to build the kids own houses with cardboard they're also out, walking to see how everyone lives. I also believe young people needs a mix of learning methods, but as she anyway had this project and she wanted us to play Minecraft we agreed it could be awesome to build our house (and apartment) inside the game. 


Suddenly, while building our house it hit me, I'm using the SAMR model: what can I learn from this? 

These are my conclusions as I have come to when using Minecraft instead of cardboard house project. SAMR is based on the technology to improve or transform (four steps) way to learn and to define the data. And the picture is from EdTechVoice.


SUBSTITUTION
We replace paper and pencil with technology.


AUGUMENTATION
We build our house and apartment in Minecraft, the technology works as a direct replacement for other tools, with functional improvement (to be built and watch it in 3D at scale, etc). I started with the foundation and after building a wall, she understood where we were and what we were going to build.

 

MODIFICATION
We have went out and taken pictures of the house in order to re-create the best possible way, the technology also makes it possible to major changes in approach (of our build).  


The collage of images above are some of the nearly 40 she took when we were out and thought about how we make the model better.



REDEFINITION
AquaVera has filmed how our house looks like and together we have shoot inside Minecraft to show our build. The technology enables tasks that are not possible without technology. 


REFLECTION
We have together been thinking what we had learned, when and why. 

Vera told me, as a result of taking pictures of our house (phase 3) she has a better idea how to paint the cardboard project and from phase 4 she now has an idea how to create her model so it look as our flat. You could say she has become better at analyzing information and that's her learning. Build phase was fun, but we've done that before.

In both cases she looking forward to play with the models, both methods are in her opinion fun and gives her different points of view. Young people need both variety and help to evaluate their newfound knowledge.

I have learned that from small steps be able to see a whole picture and how I can then use the experience in other contexts. Also, this particular type of discussion is the most important in the educational development. 

It creates insights, it creates confidence to teachers / trainers, it enhances learning for students. This type of discussion is in my experience the essence of educational development!

12 februari 2015

Gamify your teaching

The other day one of my colleagues came by and asked me how good I'm doing apps. She had such an awesome idea how an app could help her gamify her teaching. A simple basic idea: hide clues everywhere and anywhere in the school, when the students finds them, put them together and earn some electro coins to cash in with for a reward.

And her ideas got into my head and I couldn't stop thinking of it. Such a good idea ought to go to be solved!

Do we really need an app?
No, not really.
KISS
Keep It Simple Stupid

I came up with a solution and she thought it would be so fun (and interesting) so we have to test it. We use Google Drive, add-ons and QR-codes.

We create one (1) quiz about diagnoses with ten (10) check questions and six (6) different answers (one for ADD, one for ADHD, one for autism and so on). We copy that one Google form, use the add-on Flubaroo and create a correct answer for all separate quizzes. With the Flubaroo add-on we can email each participant directly with feedback. We use our schools testimonials N1, G2 and B3 and they earn the same amount of "electro coins".
  • N1: 70% correct answers = 1 coin
  • G2: 80% correct answers = 2 coins
  • B3: 90% correct answers = 3 coins
  • B3+: 100% correct answers = 4 coins

To each form we use a QR-code and that code can be hidden everywhere and anywhere, in a pdf-document or in a classroom. The QR code links to the quiz and some information who can take it.

Rewards
  • First price: you can skip one examination or if you have done all examinations we don't count the one you screw up.
  • Second price: normally they have three tries for an examination but now they will have one extra try.
  • Third price: during examination, you will have one answer for free (from the teacher)

We still have to discuss the amount of coins for each price, but maybe it could be 3xG2+3xB3, 3x2+3x3=6+9=15 coins as the lowest level and 4xB3+2xB3+, 4x3+2x4=20 coins as the highest level. So you win the first price if you score between 15-20 coins.

Yeah, and with that thinking you'll have a bonus price as well, but we have to figure out something.

Our thought is to challenge our students to learn more with a minimal resources of us teachers, therefor check questions and auto correction add-on.

And finally, there's an actual working idea of gamification taking place and even though I've come up with the solution myself I doubt I'll be the first one to try it :D

10 februari 2015

Technical drawing

I'm on my second week of my "Technical drawing" course, 30 lessons in total. My colleague have had his group to make a lot of blueprints on paper. Unsurprisingly I have another approach: Minecraft and Lego, more particularly architect Lego from the early 1960's. I run the course on a vanilla creative server as mods, in my experience, mix up the students proportions. They are so busy cut a block into pieces that they forget what they suppose to build. 



So why Minecraft?
Well, even though I sometimes doubt I still believe students of today learn in another way than we're used to and my goals, with this course can be summarized in three points
  • scale, 
  • proportion and 
  • 3D models

I also want to encourage creativity, problem solving and collaboration.



We have practiced to convert 2D projections to 3D models and now practice how to scale something, like (minecraft) Steves head in 1:1, 1:5 and 2:1 and just because you're allowed to use a game it won't necessary be the best way to solve the problem. But when doing it in the sandbox it becomes more apparent when you make a mistake in your thoughts.


I have not had to moderate the server ever even though it been up for 1,5 years and even if I have had 4-5 classes there and a permanent population of teachers and their kids (all under 7 years) but with this group of students and technical drawing there have been lots of problems within a week. Why do you have to kill something? Or blow away whatever you want with TNT?

We tackle problems in different ways and we solve problems in different ways, I don't want to change that but I'd like 16-18 year old students behave mature and adult and not as they are rascals :P

So I had to have a talk with them today. I did show them a picture of a classroom from the 1950's and another one from the 21st century. I asked which one they preferred, and all wanted the future classroom. Fact: teachers don't like to step out of their comfort zone, they don't like changes, they rather want the 1950's classroom so I told my students, when I try to bring the teaching into the 21st century, try to respect my attempts to change it.

I think they understood, they stopped complaining about the vanilla server and started doing tasks. 

So, is it really the facts that teachers do not like the changes?
If we generalize, most are reluctant to leave the comfort zone.

One colleague, almost 10 years younger than me, said: 
"Games in teaching and everything like that, it's certainly good but ... what do you do if two students (of 20) ain't interested in your way of teaching???"

And that piss me off!
Just because they do not dare themselves, they do not have to shoot us down before we tried. There is only another question, which in turn are greeted by silence and teeth grinding...
"How do you resolve it yourself when you have two students who listens and 18 who play games, watch YouTube or just chill out?"

5 februari 2015

What is Minecraft?

In the ongoing MOOC, Minecraft for educators, we've been asked to identify the different platforms that you can play Minecraft on (Console, Tablet, PC etc) and produce a comparison describing the differences and limitations of each. This first task to show our understanding and knowledge of the different platforms that Minecraft comes on and clearly show what each version is capable of or its limitations. Therefor, here we go.

Minecraft PE
The first version of Minecraft I bought and played, where I saw the light and also understood this ain't enough! We need multiplayer, we need collaboration and we need an easier way to control our character.

But there's some cool features as when it comes to crafting, it's enough to have one piece of wood in your inventory to see what you can craft from that. There's also a separate workbench for stones.


Above: another workbench (sort of) for the stones (to the left). 
Below: Just a quick look to show how Minecraft look inside PE and where you find the controls.


Pos
  • Built in craft recieps
  • Cheap
Con
  • Can't change character skin
  • Can't connect to a server
  • Difficult to move around
  • No redstones
  • Limited worlds

Minecraft PC / MAC
Even though I'm an old WASD-gamer I had some issues moving around and do/undo blocks the first sessions. Luckily I both had students and a 5 yo daughter who started to help and teach me. With the PC version my educator eyes opened and I saw the possibilities how to use Minecraft in education.

Comparing with the other plattforms PC has the easiest controls, the worlds are almost unlimited and it's easy to get an exactly position (XYZ). Redstones gives a new dimension what to use Minecraft to.

It's also a flexible plattform as you can mod it free of choice.


Above: how the PC version will look like with the amazing texturepack Dragondance. 

Pos
  • Controls
  • Redstone
  • Unlimited worlds (almost)
  • Mod-able
  • Console commands
  • Skins
Cons
  • Controls

MinecraftEDU
MinecraftEDU brings features that really help you in the classroom, as you easily can manage your class, mute or freeze them, teleport, give items and more. These things has turned out to be much valuable when you use Minecraft with older kids as they seek up the mobs instead of avoid them. It's very hard to keep them on track and you have to put up lots of quests to have their focus.


Above: so the MinecraftEDU adds a teacher panel down to the left, otherwise it looks the same as ordinary Minecraft.

Pos
  • ComputerCraftEDU, drag and drop code
  • Teacher admin panel
  • Cheaper than usual Minecraft

Cons
  • Controls? ;)

Minecraft Xbox, PS and more
I have no experience of the xbox version (or the other ones). I find myself have some difficulties with the control pads when I play other games, there's too many bottoms and also very hard to focus where to aim.

What comes to pos / cons, this is what I figured out after reading this comparison made by Sgt Merrell.


Above: so here's the Minecraft Xbox view and down to the left there's some kind of "meny", buttons you need in game. The inventory bar is also a bit higher up than in the other versions.

Pos
  • Redstones
  • Mods
  • Easy to host games online
  • Easy to host games local
Cons
  • Controls
  • Limited worlds
  • Limited chance to change skins
Minecraft Pi edition
Last one out is the Pi Edition which I heard about when I bought the book "Adventures in Minecraft" and what I understand Pi is based on the Alpha pocket edition but sort of designed to more easy add programming in Python to the game. Minecraft Pi feels like the nerd version of the game as it requires Rasberry pi :D



Above: how the game looks like in Rasperry Pi and if you want to compare ;)

However, don't forget
No matter what platform, be aware of your student will find other things to do no matter what you have planned. Allow some creativity, they will anyway learn the key competences of lifelong learning, a goal which is difficult to reach usually. MinecraftEDU is to prefer as you can freeze your students and also easily control the class and classroom, as shown in the picture below.


Graphics?
Look as that's the biggest issue many has of the game. Use a texturepack and you will get the look you want ;)

23 januari 2015

It's okay to fail!

It's a busy time right now as we have Open House, trying to recruit new students to next autumn. Today there will come like 600 students from high school to have a look at our school and our educations. Yesterday when we was promoting our Business Information Technican education (datanom/datanomi) one colleague surprised me talking very warm of Minecraft and ComputerCraft (I'm still not welcome at his lessons btw) as a good introduction to what this profession really is about as you have to be a troubleshooter, either you're IT support or a programmer.

As I thought it's better to actually show what we're doing, or more precisely how I use MinecraftEDU during my courses, I made a videoclip. Of course that was something doomed to fail according to my dear colleagues. Really? A clip? No, you should use a PowerPoint...

Have in mind, this is my "PowerPoint", my words, thoughts and opinions about the education when I try to talk about it and promote it, not my school.


Yesterday there was some groups only with girls and they were a bit afraid of the computers so I told them a story, when I started with my course with ComputerCraftEDU, programming basics, and there was this guy telling me it was too hard. At that lesson also my daughter AquaVera 6 yo attended, and she showed the guys how to use MinecraftEDU and ComputerCraftEDU. And I saw the girls smiled as they understood, it's all about the mindset. She, my daughter, was working as a good example to get the high school girls interested in the education.


My daughter also happen to unfortunately be a perfectionist, failure is not an option! Therefor she surprised me this morning when I told her about this, using Minecraft to learn and she told me:
"Dad, it's okay to fail but you have to try!"

Strange don't you think? It's okay to fail when it comes to games... so why do we not use games in education more???

My on going ComputerCraftEDU course has been very funny. Half the group has been running home as fast as possible and the other half I have had to kick out... Even if the server have had lots of lag, they still sit there. The day before yesterday, Wednesday evening, we couldn't even move around on the server, did it mind this young men? Not at all. It was some delay on the code but he refused to give up.


"The course ends 19:00, it's now 18:49, I still have 11 minutes to go!" And 19:10 I have to drag him out...

18 januari 2015

LEGO Friends in Minecraft

As I started the other day what will happen if you start play computer games together with your children you could learn of each other I will continue on that track. For an example, last year my daughter AquaVera (by then 5 yo) participated in the first project I ran with Minecraft in School. As most of the building was in the evenings and from home she could, and later also demanded to, join.

As I thought Minecraft would be a hard game to play (I was so wrong!) I told my students they had to build their school and as a creative part, build an own house. It took less than 36 hours to build a minor city and I had to have a second thought about it. During those 36 hours Aquavera also entered the game with an own account and also start build on her own house.

But as it's very fun to build together I asked her what she would like to do and she picked Olivia's house (3315) from Lego Friends.




She had just gotten the Lego kit and we had just built it, therefor she also wanted to have it inside Minecraft. I told her I'm not going to build it alone, she has to help me. We sat together and had the instruction book between us and followed the steps together.

After the house, we also built the Heartlake City Pool (41008) with the water slide, complete with the heart in the bottom of the pool. We also had some discussions about the water and the flow, that you actually can create a slide and play with it inside game.




During these building projects we had done lots of learning, from math and physics (the water slide) to technical drawing (interpret a drawing in 2D to 3D). Both had been troubleshooting where many of the solutions came from her because she wanted to have it exact as in the real LEGO model.


Later she has also been improving the pool with lots of other activities and opportunities for playtimes, like secret underwater tunnels that connect different pools...